Skullcrusher Team Projects
This 2-person development team is comprised of myself, primarily in charge of design, concept art, production, and a bit of gameplay programming, and good friend Chris Rodrick who handles design and a brunt of programming load. We've been coming up with ideas for games since high school and decided to start working on some game development projects after college.
Our current project is still in its infancy (started late 2014), but we can say that it's, at this point, a 4-player beat 'em up with a great emphasis on local multiplayer and an interesting take on sources of magical power. We will be updating this page with news as the project progresses.
This 2-person development team is comprised of myself, primarily in charge of design, concept art, production, and a bit of gameplay programming, and good friend Chris Rodrick who handles design and a brunt of programming load. We've been coming up with ideas for games since high school and decided to start working on some game development projects after college.
Our current project is still in its infancy (started late 2014), but we can say that it's, at this point, a 4-player beat 'em up with a great emphasis on local multiplayer and an interesting take on sources of magical power. We will be updating this page with news as the project progresses.