Grim Fantasy
Grim Fantasy was a group class project I worked on while attending Moraine Valley Community College in Palos Hills, Illinois in 2010. The challenge given to the students was to create a pitch for a game and do the up-front design regarding the game's mechanics and provide a look into what the game would offer. For this project, I primarily worked with the concept, level, and character design, while my other three team members worked with production aspects, story, game rules, and controls.
Grim Fantasy takes place in a storybook land, where the Red Fairy is transforming fairy tale worlds, primarily from the Grimm Brothers universe, into twisted variations of themselves. The player takes control of major characters from the selected stories in an effort to reach the Red Fairy and transform the worlds back to their normal state.
Over the process of a month, our team put together the full story for the game, constructed two complete levels, as well as establishing the primary game rules, controls, and pitch. Overall, the project was pretty successful despite not having a playable version of the game, though with the structure we put together in a month, it could very well have been possible. Since most of my work went into defining the levels, I'll post my rough documentation for one of them. This also includes character actions, as the level also dictates the playable character while running the first play-through of the game.
The following document (not available on mobile versions of the site) details the level progression of the Pinocchio-themed portion of the game. Character actions are described as they are introduced and the main characters and NPCs are described at the end of the document. I believe this is my first document ever written for game design. Definitely love seeing how I wrote, named, and described things 5 years ago! I can assure you, my sense of organization has increased at least ten-fold since then!
Grim Fantasy was a group class project I worked on while attending Moraine Valley Community College in Palos Hills, Illinois in 2010. The challenge given to the students was to create a pitch for a game and do the up-front design regarding the game's mechanics and provide a look into what the game would offer. For this project, I primarily worked with the concept, level, and character design, while my other three team members worked with production aspects, story, game rules, and controls.
Grim Fantasy takes place in a storybook land, where the Red Fairy is transforming fairy tale worlds, primarily from the Grimm Brothers universe, into twisted variations of themselves. The player takes control of major characters from the selected stories in an effort to reach the Red Fairy and transform the worlds back to their normal state.
Over the process of a month, our team put together the full story for the game, constructed two complete levels, as well as establishing the primary game rules, controls, and pitch. Overall, the project was pretty successful despite not having a playable version of the game, though with the structure we put together in a month, it could very well have been possible. Since most of my work went into defining the levels, I'll post my rough documentation for one of them. This also includes character actions, as the level also dictates the playable character while running the first play-through of the game.
The following document (not available on mobile versions of the site) details the level progression of the Pinocchio-themed portion of the game. Character actions are described as they are introduced and the main characters and NPCs are described at the end of the document. I believe this is my first document ever written for game design. Definitely love seeing how I wrote, named, and described things 5 years ago! I can assure you, my sense of organization has increased at least ten-fold since then!
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